using System;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class GameLevel
{
	public int island;

	public PosRot start_pr;

	public Vector3 center;

	public int jidi1id;

	public int jidi2id;

	public List<int> gamestepid = new List<int>(3);

	public List<int> starid = new List<int>(3);

	public int energy;

	public int success_exp;

	public int success_gold;

	public List<DropItem> dropitem = new List<DropItem>(2);
}
